
A spectator is asked to select any orange from a bowl of oranges. No switch is required, and the spectator keeps the orange in his possession the entire time. An ordinary pack of Bicycle Playing Cards is introduced, a card selected and a corner torn from it. That corner is then given to the spectator…
A spectator is asked to select any orange from a bowl of oranges. No switch is required, and the spectator keeps the orange in his possession the entire time.
An ordinary pack of Bicycle Playing Cards is introduced, a card selected and a corner torn from it. That corner is then given to the spectator (it is the SAME corner torn — no switches) to keep as a receipt. The remainder of the card is either vanished or burned only to reappear INSIDE the orange the spectator has been holding the entire time. The orange-soaked card is unrolled and the spectator’s torn corner matches that of the “orange card’s” missing corner completely!
You will be able to achieve the above effect and countless more without switching any corner at any time. Moreover, once the card has been selected, the spectator can even sign the corner of the card. This corner is then ripped off and given to the spectator. The card is then destroyed and found restored wherever you like, with NO false moves at any time. The effect can even be repeated if you wish! How cool is that?!
Comes with a precision-crafted machined gimmick ready to use with complete Card to Orange routine with many bonus ideas and routines!